VR INDUSTRIAL TRAINING MODELS
Led the modelling team and acted as the bridge between the design and development teams — taking SOLIDWORKS models from designers and wiring them up as interactive objects in Unity for the VR dev team.
- Led the modelling team, owning geometry accuracy and scale fidelity across the SOLIDWORKS library.
- Bridged the design and development teams: prepared and imported SOLIDWORKS models into Unity and authored the C# interaction scripts the VR devs built on.
- Defined the asset hand-off pipeline (naming, pivots, scale, LODs) so modellers and devs could ship in parallel without rework.












